Friday, May 6, 2011

Timely Reviews: Alan Wake

Last year, one of the best video game stories I have ever seen was released and quickly died. Alan Wake developer Remedy made the incredibly poor decision to release their game on the same day that Rockstar Games released one of the biggest selling games of the year, Red Dead Redemption, and at sixty buck a pop, most people just buy one game at a time.

Alan Wake is an Xbox exclusive action game that feels more like Twin Peaks than Gears of War. This is no accident, as Twin Peaks was cited as an inspiration for the game. Another clear inspiration is much of the early work of Stephen King. The character, Alan Wake is a successful thriller writer, more Castle than King, suffering from writer’s block, which is the worst thing ever (ed. We know. We’ve been waiting a year for this review). He and his wife, Alice, go on a lovely vacation to clear his head. But things go predictably, and horrifyingly wrong.

Almost immediately, Alice goes missing and Alan wakes up a week later with no memory of the time. Things get weird from there. He finds pages from a manuscript he wrote during that missing week. The story, they tell is the one you are playing. Before long, Wake is attacked by creatures called the Taken, locals who have been consumed by some sort of darkness (ed. I believe in a thing called love, just listen to the rhythm of my heart). These guys are the perfect way to transition to the gameplay, as I don’t want to get too far into the story, which is one of the best I have seen in a game, or any other medium.

Alan Wake is an action game with a unique twist. While you find a pistol fairly early in the game, your strongest weapon is light. When confronted with several Taken, you must first knock the shadows off them with your flashlight. After that, they are relatively weak and can be quickly finished off with the pistol. The use of light as a weapon elevates some seemingly innocuous tools to implements of mass destruction. A flash bang becomes a room clearing grenade, and a flare gun can just straight-up murder a group of these monsters at once. Now, while every bit of the action in this game is incredibly fun and well-constructed, the real star of the show is the story.

I am reluctant to share any more details, but the story, which is told in six episodes, roughly an hour and a half long, is spectacular. The episodes, each beginning with a “Previously on…” and ending with a cliffhanger, would have made a very well received HBO miniseries, but instead, you get to play it.

The atmosphere in the game is incredible. Alan Wake reminds you that there is nothing scarier than being alone in the woods at night. The thing that this game brings more than anything is a sense of dread. The two thoughts that competed in my head were “What the hell?” and “I don’t want to go into the woods.”

I have been putting off this part because I think it is the least important part of the game, but it should be mentioned. The facial animation is not very good. In a story driven game, to have the story elements weakened by poor animation is a bit of a problem, but it is something that stops being a problem pretty quickly. I tried to look at the character’s eyes, and put on the subtitles. Just think of it in the same way you think of the terrible rubber monsters in earlier Doctor Who. It could be better, but it can only affect the game if you let it.

Ultimately, in a year that saw the release of Halo: Reach, Mass Effect 2, the latest Assassin’s Creed, another freaking Call of Duty, and the aforementioned Red Dead Redemption, Alan Wake was one of the best games of that year, and is worth playing. It is available for download on the Xbox here.

Finally, because it is not a review without a number, I give it five terrifying fever-dreams out of five.

Wednesday, March 30, 2011

One Wish

Today's XKCD is one of the funniest things that this blogger has seen in a long, long time.



http://xkcd.com/879/

Monday, October 11, 2010

Monday, August 23, 2010

I -heart- Sci Fi

Apparently, someone out there loves sci fi more than me.
Seriously NSFW!


Friday, August 20, 2010

Scott Pilgrim's Finest Film adaptaion of a Comic Book

Yesterday, I caught a matinee for Scott Pilgrim vs. The World. I need to see it again before I can write anything approaching a review, but I loved it. The things that had me worried, like shortening the 6 graphic novels to one film and Michael Cera, worked well. the things that had me excited, like Edgar Wright and kung fu, blew my mind. Also, and this came as a complete surprise to me, but Kieran Culkin really stole the show.

Wednesday, August 4, 2010

Go, Nostalgia, Go!

Apparently, the internet exists to serve two functions. The first is, obviously, porn. The second is to resurrect the childhood of everyone younger than John McCain. Mine has returned.




Yes, that is the coolest thing ever.

Friday, July 16, 2010

I can has weblog?

So at this point, I am assuming that my sporadic (at best) updates have alienated both of my followers. Still, I will attempt to get back on the horse, or blog. Anyway, the metaphor breaks down, but I will attempt to update more frequently. At least five times a week. Starting with the week I spend in Sunny California, attending the San Diego Comic-Con. Or as I like to call it Comic-Con. So now, without further ado, here is a picture of a dude cosplaying as Samus, from Metroid.

Monday, April 12, 2010

RC Educational Services Discuss: Splinter Cell: Conviction

Today marks the last day before the release of Splinter Cell: Conviction, and is, therefore, a time for celebration. To say that I am excited by this game would be a drastic understatement. The single player looks like it might redefine stealth games, by rewarding badassitude. The cooperative multiplayer modes look to extend the game and reward teamwork. Let me close this post with a video and some links for the Xbox owners out there.




Download the Xbox demo here.

Thursday, January 28, 2010

Friday, January 1, 2010

RC Reviews: Sherlock Holmes

So I am sitting down to write a review of Guy Ritchie's Sherlock Holmes and I don't know where to begin. I could start with the script (fairly strong, but not very Doyle-ish) or the acting (almost universally great), but I think I will begin with Ritchie's direction.

From the beginning, the direction was impressive. Ritchie managed to show Holmes's intellect and keen faculties of observation in a unique and economical manner. The audience is occasionally allowed to see Holmes's thought process in the moment, but generally, as with Doyle's stories, the explanation comes later.

One of the things that Ritchie is known for is his too-cool-for-school camera work and flashy editing. Both of these were toned down a lot. In fact, the direction never seemed to upstage the story or characters, which, as far as I can tell, is a first for Ritchie. I should confess that I have only seen Lock Stock, Snatch, and the horrible Revolver. In this movie Ritchie adapting himself admirably to the story he is telling, rather than adapting the story to his style. So overall, high marks for direction.

The script is one of the weakest parts of this movie. While I don't mean to suggest that it is a bad script, it does fall into two of the traps that historical action-y movies generally succumb to. First, and somewhat surprising, is the comically strong female character. Now, before you get angry and start calling me sexist, read the next four sentences. I loved the character of Irene Adler in Doyle's story "A Scandal in Bohemia." In that story, she beats Holmes at his own game. What I object to is the modern trend of assuming that any woman who is going to be a strong character in an action-y movie must either be a thief or an assassin or something, and must be able to kick as much ass as any man can. This is the problem with the film's version of Adler. I think that the most compelling thing about the character of Irene Adler was her ability to match Holmes on a mental level. Doyle's version of the character was never a badass tough guy, but she was much more interesting.

The other problem the script had was the one that everyone knew it would have. Unnecessary and unexplainable anachronism. There was enough interesting and bizarre technology in the late-middle nineteenth century that we don't need to have the characters invent tazers. I realize that this is a pointless request, but hey Hollywood, if you're listening, STOP IT! There is no need to pull this crap, and it never adds anything to the movie. I am always reminded of the nadir (it's a real word, look it up) of the historical action-y movie genre "The League of Extraordinary Goddamn What a Terrible Movie," when captain Nemo reveals his eight wheeled "Auto-Mobile."

Side note: Sorry that the last two paragraphs resemble a loosely organized rant about what is lazy and stupid in the movies, but the truth is that they were a loosely organized rant about what is lazy and stupid in the movies.

Back to the script. Other than the odd direction that the script took with Irene Adler and the stupid f--I promised I would stop rant--ing anachronisms, the script is strong. The mystery was well constructed and, despite my fears, actually something of a mystery. ish. The characters were well constructed and generally at least solidly two dimensional. Holmes, Watson, and the aforementioned Adler were fairly complex. Oddly enough, the writers abandoned Holmes's weakness for cocaine, legal at the time, for other ill-defined but presumably more "family-friendly" drugs. In my opinion, this doesn't reveal the weakness that Holmes tries so hard to conceal and overcome, so much as it makes him look like a victorian Hunter S. Thompson.

Which somehow brings me to the acting. Robert Downey Jr. is unsurprisingly great as Sherlock Holmes. He is at times (a phrase that seems only to pop up in reviews, I've noticed) hilarious and heartbreaking. The objective seemed to have been to humanize the man, and he could not have been better cast. Jude Law was marvelous as Watson, bringing a complexity and humor to the character I was most afraid would be sidelined. Watson is truly this film's heart (for the record, it caused me physical pain to type that). Rachael McAdams is good as Irene Adler, the love interest, but her character is too obviously Irene Adler, the love interest. A real standout for me was Mark Strong as Lord Blackwood, the villain. He brought a real air of menace to the character and occasionally threatened to steal the show.

Overall, I really enjoyed this movie, despite a few nagging details, but, and this is important, I am only a fan of Sherlock Holmes stories. I have no idea how a fanatic might feel about this movie. It is an unapologetically modern take on the character, which is most likely a smart choice in terms of box office revenue. Fortunately, the movie doesn't suffer for it. In many ways, it is reminiscent of this summer's Star Trek. There are one or two stumbles, but the movie should appeal to newcomers and, hopefully, die-hard fans of the original stories.

Wednesday, December 23, 2009

Saturday, November 14, 2009

RC Reviews G.I. Joe, and Transformers 2

So this weekend, I sat down for some quality time with the new hotnesses: G.I. Joe: the Rise of Cobra and Transformers: Revenge of the Fallen. RC is proud to offer the following review of these blockbusters.

They are both crap.

Seriously, they suck a lot. Don't waste your time or money. There are one or two specks of decent in each of these movies, but neither one is worth a second glance in the video store. Terrible plots, one demensional characters, and horrible horrible writing drag two of my favorite franchises down.

If you want a fix of the eighties, try G.I. Joe: Resolute, which I have already mentioned, and The Transformers: the Movie.

So in conclusion, G.I. Joe: the Rise of Cobra and Transformers: Revenge of the Fallen are crap.

Tuesday, October 27, 2009

Mea Culpa

So I just wanted to apologize for the sparse content. I have just started my new job and am trying to reach some sort of equilibrium between work, free time and writing. I know that this is truly fascinating for most of you, but I just wanted to keep you in the loop.

Monday, October 5, 2009

Well, I'm Convinced

This is the most compelling argument I've seen for creationism yet.

Seriously, check it out.

Article Commentary

Here is a Kotaku article commenting about the $60 AAA game price point. It's interesting to me that the argument condenses down to essentially, a game has to cost $60 or people think it sucks.
I buy less games because AAA titles cost $60. I don't have a lot of time to play games these days, meaning that if I buy a game, I expect to be able to play the game for a long time AND I expect the game to have high replay value in terms of multi-player or repeat solo missions. This means more content to develop and a longer production cycle, which increases the development costs. Developers then have to move more copies of a game just to break even on their costs.
This contributes to the lack or new IP and means that you get another Call of Duty and Madden game every year, because it sells. It's interesting to think about how console gaming got to be such an expensive hobby. Sounds like I have another post in the works.

Thursday, October 1, 2009

RC Reviews: Halo 3: ODST

Halo 3: ODST, recycles the gameplay of earlier Halo games, which is not necessarily a bad thing, while it brings a few new things to the table.

The most obvious addition to the series is Firefight, a cooperative mode that throws wave after wave of enemies at up to four players. This is insanely fun. As the game progresses, the enemies get harder to beat, while the game also turns on skulls, which are the Halo version of cheat codes, that make the game even harder. I could get bogged down in the minutiae of this mode, but I will just say that it is really fun and you should try it.

The next part of Halo 3: ODST is the campaign. The story opens with the rookie alone and completely surrounded in an occupied city called New Mombassa, hours after getting separated from your squad. As the rookie, you are tasked with finding out what happened while you were unconscious. As you progress, you find clues, which trigger flashbacks. These flashbacks allow you to play as other characters, which shows what happened to your team. These are fun, but the real star is New Mombassa itself. Most of the game is spent exploring the city at night. The tone the designers attempted to create was of a film noir. The lonely jazz music and frequently empty streets helped achieve that. I'm not sure if I would credit them with succeeding entirely, but they were able to create a pitch-perfect sense of isolation.

Some of you may be interested to know that Nathan Fillion, Alan Tudyk, Adam Balwin, and Tricia Helfer voice characters in this game. Yes the three nerdiest things I enjoy: Firefly, Battlestar Galactica, and video games, all got together and made a [disgusting metaphor deleted]. Now, for much of the game, you play as the rookie, the mute, faceless character with no personality. I assume that the goal was to put the player into a blank character, so they could blah blah blah. My issue is that Halo 3: ODST is full of interesting and underutilized characters, and much of the game is played as nobody interesting at all.

The most common complaint I have heard is that the game is too short. I probably spent about six or eight hours playing through the campaign, but I also spent a fair amount of time exploring. I think it would be possible to finish in as few as three or four hours.

I think that the campaign in Halo 3: ODST, though marred by some nagging problems, is the best campaign in the Halo franchise. The thoughtful inclusion of Halo 3's multiplayer was a nice value-add, but the real prize is Firefight. Incredibly fun, this mode is easily worth half the price of the game. Now many of the reviews that I have seen address the price of this game. I think that is an incredibly silly thing to do, but here goes my shot at it.

Firefight: Easily worth $15, possibly as much as $20

The Campaign: I'd say I got $20 worth of fun out of it

The Halo 3 Multiplayer Disc: The three new maps will probably go on sale in a month or two for $10

So there you have it, Halo 3: ODST is a steal at $60. Now, this sort of math is total bullshit, but I have seen it thrown around in other reviews of this game as if it matters. The only thing that matters is do you personally think this game is worth the money. I for one do.

Sunday, September 13, 2009

A Strong Argument



Why don't more people get the point? All we want is for everybody to be treated like they matter.

Tuesday, August 25, 2009

The Hurt Locker

It would be a mistake to call The Hurt Locker the most intense movie I have ever seen in the the theater. While true, this doesn't communicate the complicated personal story being told. The movie follows an Army bomb removal squad in Baghdad in 2004. Staff Sergeant William James, played by Jeremy Renner, is almost pathologically addicted to risk. As the new bomb tech in the squad, he is incredibly skilled and reckless. As the commanding officer in the unit, he has the authority to make incredibly dangerous decisions. The squad is rounded out by Anthony Mackie and Brian Geraghty, as Sergeant JT Sanborn and Specialist Owen Eldridge, respectively. Both of these actors do a fine job with characters that seem less complicated because they are missing that huge flaw. Mackie and Geraghty resist the urge to play it big and melodramatic, bringing a humanity to the hell.

The most obvious area where this movie excels is in the combat. Bigelow treats every encounter with a bomb as a battle. On the one side is the army. On the opposition is the insurgency. But how do you fight an enemy which looks like, and has learned to act like, the innocent population? This question leads to some of the most intense scenes in the film.

Katherine Bigelow has created a truly economic film about the physical and psychic risk that soldiers encounter. There are only a handful of scenes that do not relate to specific missions. These scenes help ground the characters and show the audience how untethered they have become.

As a balls to the wall action movie, The Hurt Locker is a failure, but as a highly charged character study, it is a complete success. I can't help but recommend this one.

Tuesday, August 18, 2009

Soon my pretties, soon.

I have just recently finished moving, and have just set up my internet. Like an hour ago. Unpacking is going very slowly, largely due to the surprising amount of crap that I own, but also because I am a lazy wanker. Hopefully, I will be able to get back into it soon, before this turns into one of those once-a-month-whether-I-have-anything-to-say-or-not blogs.

To tide you over, I present this guy:

Tuesday, August 11, 2009

Comic-Con Issue #2.5

So I apologize, but shortly after my last post, my life fell into chaos. I'm moving to hilly Charlottesville on Friday, so I don't think I'll be able to post much of anything until early next week.

So, to tide you over, here is my flickr page on Comic-Con. The goofy guy without the beard is my brother Sam. Look for him in the upcoming independent short, "Something Animal." The goofy guy with the beard is me.

Also, to answer your inevitable question, yes that is Joss Whedon, and yes he was super-nice.